Wednesday, 5 November 2014

Things I've been doing these days...

21:22 , , , 1 comment
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Theses days I parked Unreal Engine 4 just a while to confront another freaking matter. Maybe this is not really related to videogames but last week I setted up a Linux Server on Digital Ocean. As I mentioned on a post last month, I obtained my GitHub student pack which includes several goodies for...

Wednesday, 29 October 2014

Jack'O Lanterns

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Can you feel it? It's Halloween and is coming! Today I am feeling in the mood to write a themed post on pumpkin carving...but in 3D of course. So,first off we will need to do a pumpkin model. The good thing about pumpkins is that are pretty easy to model and even if the shape is not perfect,...

Friday, 24 October 2014

UV adjusting in materials

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Usually, UV's should be fine once they are imported in your engine but sometimes, you realise that UVs are inverted, and sometimes, you can't just go back to Maya/3D Max and fix them. So..why not adjusting UV's right in your material? That's something you can do replicating this network. This...

Thursday, 23 October 2014

Cracked wall material

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Yesterday, I spent the whole day tampering with some of my assets from my Divinity's Reach Demo on Unreal Engine 4, and I made a very nice material which involves vertex painting and even generating a procedural normal map. Today, I'm very short on time so I'll explain things quite briefly (Anyway,...

Saturday, 18 October 2014

Parallax Oclusion Mapping

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Yesterday I dropped myself on the Unreal Engine forums and while digging on the rendering section, found this post related to attempting to reproduce Parallax Occlusion Mapping (POM for short) in UE4. In UDK, we had access to Light vector in our materials and we could reproduce the effect following...

Friday, 17 October 2014

Updating to Unreal Engine 4.5

A couple days ago, Epic Games released the 4.5 version of UE which features several goodies. So, I decided to update. This time I decided to use the installer version of the editor instead of compiling my UE4 from the source code in GitHub. The first thing that catch my attention even without looking at the release notes was that the whole editor was now translated to Spanish (which is my mother...

Thursday, 16 October 2014