So,first off we will need to do a pumpkin model. The good thing about pumpkins is that are pretty easy to model and even if the shape is not perfect, it won't really matter since in reality pumpkins have many shapes. Don't forget to make the small stem on the top.
Pumpkins are just deformed spheres |
My pumpkin after some Zrbrushing. |
So, now we should be ready to bake our normal map. Nothing weird, I did this on xNormal.
Then as usually, I tweaked my texture on Photoshop.
Because the carvings I'll be doing in this pumpkin are going to be pretty detailed, I decided to do it through texture. You can actually carve the geometry of the mesh using booleans or the split polygon tool in Maya if the carved faced is pretty basic but I wouldn't do it at all if you are planing something complex.
Anyway, I picked 3 random jack'o lanterns images from Google and made 3 masks out of them in Photoshop which, as usually, were merged on a single texture. Place them so they match your UVs.
For the color texture I did something pretty basic. I'm not very good at drawing and painting after all. I did however, include the AO bake on the alpha channel for material shading purposes.
Having finished theses 3 textures and my low poly model, I just imported them on Unreal and worked on my magic material. This is how it looks my network.
Pumpkins do have some light transmission effect just like wax or human flesh, so I decided to make use of the Subsurface Effect (although I didn't test the new subsuface profile option in 4.5).
Also yoy may notice I made use of the NormalFromHeightmap node to do the matching relief for the carving which saved me from making 3 different texture for my normals.
This is the result.
Needless to say that jack'o lanterns are meant do be used in the dark and in conjunction of point lights.
And there is also another option involving the use of a masked material and a two sided material. As you see in image below, the shadow cast by the inner light is pretty awesome and can achieve some cool effect, though have in mind that the inside of the mesh will be visible and a physical light source as a candle should be added. For this one, I decided the SSS was counter-productive
And this is the network for the masked material. Be sure that you checked the "two sided" option or you won't see the inside of your pumpkin!
And this is it. Have a creepy Halloween!
Jack'O Lanterns ~ Yet Another Developer'S Blog >>>>> Download Now
ReplyDelete>>>>> Download Full
Jack'O Lanterns ~ Yet Another Developer'S Blog >>>>> Download LINK
>>>>> Download Now
Jack'O Lanterns ~ Yet Another Developer'S Blog >>>>> Download Full
>>>>> Download LINK